◆ Awake()
virtual void MoreMountains.NiceVibrations.BallDemoBall.Awake |
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protectedvirtual |
◆ HitBottom()
virtual void MoreMountains.NiceVibrations.BallDemoBall.HitBottom |
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protectedvirtual |
◆ HitPusher()
virtual void MoreMountains.NiceVibrations.BallDemoBall.HitPusher |
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virtual |
◆ HitWall()
virtual void MoreMountains.NiceVibrations.BallDemoBall.HitWall |
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protectedvirtual |
◆ OnCollisionEnter2D()
virtual void MoreMountains.NiceVibrations.BallDemoBall.OnCollisionEnter2D |
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Collision2D |
collision | ) |
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protectedvirtual |
◆ Update()
virtual void MoreMountains.NiceVibrations.BallDemoBall.Update |
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protectedvirtual |
◆ _ballAnimator
Animator MoreMountains.NiceVibrations.BallDemoBall._ballAnimator |
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protected |
◆ _hitAnimationParameter
int MoreMountains.NiceVibrations.BallDemoBall._hitAnimationParameter |
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protected |
◆ _lastRaycastTimestamp
float MoreMountains.NiceVibrations.BallDemoBall._lastRaycastTimestamp = 0f |
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protected |
◆ _rigidBody
Rigidbody2D MoreMountains.NiceVibrations.BallDemoBall._rigidBody |
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protected |
◆ HapticsEnabled
bool MoreMountains.NiceVibrations.BallDemoBall.HapticsEnabled = true |
◆ HitParticles
ParticleSystem MoreMountains.NiceVibrations.BallDemoBall.HitParticles |
◆ HitPusherParticles
ParticleSystem MoreMountains.NiceVibrations.BallDemoBall.HitPusherParticles |
◆ LogoShaker
MMUIShaker MoreMountains.NiceVibrations.BallDemoBall.LogoShaker |
◆ PusherMask
LayerMask MoreMountains.NiceVibrations.BallDemoBall.PusherMask |
◆ TransientAudioSource
AudioSource MoreMountains.NiceVibrations.BallDemoBall.TransientAudioSource |
◆ WallMask
LayerMask MoreMountains.NiceVibrations.BallDemoBall.WallMask |
The documentation for this class was generated from the following file:
- F:/Github/Store/NiceVibrationsStore/Assets/NiceVibrations/Demos/DemoAssets/BallDemo/Scripts/BallDemoBall.cs