◆ GetWorldPosition()
virtual Vector3 MoreMountains.NiceVibrations.WobbleButton.GetWorldPosition |
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Vector3 |
testPosition | ) |
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protectedvirtual |
◆ GoBackToInitialPosition()
virtual void MoreMountains.NiceVibrations.WobbleButton.GoBackToInitialPosition |
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protectedvirtual |
◆ Initialization()
virtual void MoreMountains.NiceVibrations.WobbleButton.Initialization |
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virtual |
◆ OnPointerEnter()
virtual void MoreMountains.NiceVibrations.WobbleButton.OnPointerEnter |
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PointerEventData |
data | ) |
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◆ OnPointerExit()
virtual void MoreMountains.NiceVibrations.WobbleButton.OnPointerExit |
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PointerEventData |
data | ) |
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◆ Remap()
virtual float MoreMountains.NiceVibrations.WobbleButton.Remap |
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float |
x, |
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float |
A, |
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float |
B, |
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float |
C, |
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float |
D |
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) |
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protectedvirtual |
◆ SetNeutralPosition()
virtual void MoreMountains.NiceVibrations.WobbleButton.SetNeutralPosition |
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virtual |
◆ SetPitch()
virtual void MoreMountains.NiceVibrations.WobbleButton.SetPitch |
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float |
newPitch | ) |
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virtual |
◆ Start()
virtual void MoreMountains.NiceVibrations.WobbleButton.Start |
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protectedvirtual |
◆ StickToPointer()
virtual void MoreMountains.NiceVibrations.WobbleButton.StickToPointer |
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protectedvirtual |
◆ Update()
virtual void MoreMountains.NiceVibrations.WobbleButton.Update |
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protectedvirtual |
◆ _canvas
Canvas MoreMountains.NiceVibrations.WobbleButton._canvas |
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protected |
◆ _dragEndedAt
float MoreMountains.NiceVibrations.WobbleButton._dragEndedAt |
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protected |
◆ _dragEndedPosition
Vector3 MoreMountains.NiceVibrations.WobbleButton._dragEndedPosition |
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protected |
◆ _draggedOnce
bool MoreMountains.NiceVibrations.WobbleButton._draggedOnce = false |
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protected |
◆ _dragging
bool MoreMountains.NiceVibrations.WobbleButton._dragging |
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protected |
◆ _dragResetDirection
Vector3 MoreMountains.NiceVibrations.WobbleButton._dragResetDirection |
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protected |
◆ _eventPosition
Vector3 MoreMountains.NiceVibrations.WobbleButton._eventPosition |
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protected |
◆ _initialZPosition
float MoreMountains.NiceVibrations.WobbleButton._initialZPosition |
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protected |
◆ _neutralPosition
Vector3 MoreMountains.NiceVibrations.WobbleButton._neutralPosition |
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◆ _newTargetPosition
Vector3 MoreMountains.NiceVibrations.WobbleButton._newTargetPosition |
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protected |
◆ _pointerEventData
PointerEventData MoreMountains.NiceVibrations.WobbleButton._pointerEventData |
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◆ _pointerID
int MoreMountains.NiceVibrations.WobbleButton._pointerID |
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protected |
◆ _pointerOn
bool MoreMountains.NiceVibrations.WobbleButton._pointerOn = false |
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protected |
◆ _rectTransform
RectTransform MoreMountains.NiceVibrations.WobbleButton._rectTransform |
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protected |
◆ _sparkAnimationParameter
int MoreMountains.NiceVibrations.WobbleButton._sparkAnimationParameter |
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protected |
◆ _wobbleAndroidAmplitude
int [] MoreMountains.NiceVibrations.WobbleButton._wobbleAndroidAmplitude = { 0, 40, 0, 80 } |
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protected |
◆ _wobbleAndroidPattern
long [] MoreMountains.NiceVibrations.WobbleButton._wobbleAndroidPattern = { 0, 40, 40, 80 } |
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protected |
◆ _workPosition
Vector2 MoreMountains.NiceVibrations.WobbleButton._workPosition |
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protected |
◆ AHAPFile
TextAsset MoreMountains.NiceVibrations.WobbleButton.AHAPFile |
◆ DragResetDuration
float MoreMountains.NiceVibrations.WobbleButton.DragResetDuration = 4f |
◆ MaxRange
float MoreMountains.NiceVibrations.WobbleButton.MaxRange |
◆ OffDuration
float MoreMountains.NiceVibrations.WobbleButton.OffDuration = 0.1f |
◆ SpringAudioSource
AudioSource MoreMountains.NiceVibrations.WobbleButton.SpringAudioSource |
◆ TargetAnimator
Animator MoreMountains.NiceVibrations.WobbleButton.TargetAnimator |
◆ TargetCamera
Camera MoreMountains.NiceVibrations.WobbleButton.TargetCamera |
◆ TargetModel
Image MoreMountains.NiceVibrations.WobbleButton.TargetModel |
◆ WobbleCurve
AnimationCurve MoreMountains.NiceVibrations.WobbleButton.WobbleCurve |
◆ WobbleFactor
float MoreMountains.NiceVibrations.WobbleButton.WobbleFactor = 2f |
◆ ParentCanvasRenderMode
RenderMode MoreMountains.NiceVibrations.WobbleButton.ParentCanvasRenderMode |
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getprotected set |
The documentation for this class was generated from the following file:
- F:/Github/Store/NiceVibrationsStore/Assets/NiceVibrations/Demos/DemoAssets/WobbleDemo/Scripts/WobbleButton.cs